The magnitude of the noise in the final output scales with:
1.0 - cogl_color_out.a
A fixed value for the magnitude relative to cogl_color_out.a might be
too small for large cogl_color_out.a or too large for small
cogl_color_out.a (or possibly even both).
Compensate for this to achieve constant magnitude in the final output.
The coefficients were determined experimentally as a compromise between
preventing colour banding with dark background content and tolerable
noise with bright background content.
This helps for the issue described in
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/7795 .
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3572>
(cherry picked from commit
60dd2cd7a80d61a2fe5caebf80f85fe0191dc97e)
float t = clamp(length(1.41421 * position), 0.0, 1.0); \n\
float pixel_brightness = mix(1.0, 1.0 - vignette_sharpness, t); \n\
cogl_color_out.a *= 1.0 - pixel_brightness * brightness; \n\
-cogl_color_out.a += (rand(position) - 0.5) / 100.0; \n';
+float noise_magnitude = (2.0 / ((1.0 - cogl_color_out.a) * 255.0)); \n\
+cogl_color_out.a += (rand(position) - 0.5) * noise_magnitude; \n';
const RadialShaderEffect = GObject.registerClass({